
News
The Full 2024 Sustainability Nexus Report is Here
We’re thrilled to announce the release of the full report from this year’s Sustainability Nexus Conference! This year’s event brought together over 140 participants — both in-person in Cologne and virtually across Europe — to connect, collaborate, and shape ideas for a sustainable future.
Exploring XR for a Sustainable Future at Immersive Tech Week
We were thrilled to be part of the conversation at Immersive Tech Week in the Netherlands, where XR’s potential for sustainability took center stage. Moderated by Joost Raessens, who kicked off his presentation with a key question, “How can we utilise XR for a sustainable future?”, the roundtable discussion highlighted innovative EU initiatives and sought expertise to greenify the XR and gaming industries.
Games Imagining a Sustainable Future? How Game Hacking supports Young Climate Action
Every year, Essen, in Germany, hosts world's largest public fair for board games, bringing together passionate game fans with national and international exhibitors. The fair this year included a day of talks and discussions focussing on the issue of sustainability. Contributors explored the impact of board gaming on the world, asking: How sustainable are games and how much ecological thinking goes into the themes of board games today?
As co-leads of the Horizon-UKRI funded STRATEGIES project, a Sustainable Transition for Europe’s Game Industries, Paul Wake and Chloé Germaine were invited to discuss their research in this area.
The Sustainability NEXUS 2024: A Look Back
On November 12th, 2024, we came together for something special: The Sustainability NEXUS.
This event wasn’t just another gathering; it was a heartfelt call to action for the video game industry to embrace sustainability and be a force for good in the world.
Leveling Up for the Planet: Green Gaming Event in Katowice
On 9th November 2024, the event ‘Green Gaming Seminar for Katowice City of Science’ was held. It was co-organised by STRATEGIES, The University of Silesia in Katowice, and the Silesian Museum. Green Gaming was the culmination of the gaming week, part of Katowice 2024 European City of Science. Its aim was to educate and engage the public on the connected issues of sustainable gaming and cultural heritage. The event drew on expertise from academics, industry professionals and cultural leaders to explore how gaming media both contribute to and can mitigate the impacts of the climate crisis.
Developing the Method: Board Game Hacking for Creativity and Inclusivity
As part of the pre-events for Malta’s "Science in the City" festival, a workshop was held on September 24th, 2024, showcasing the intersection of creativity, education, and social justice through an exercise of board game hacking. Co-organized by STRATEGIES consortium partners the University of Malta and the board game publisher Mighty Boards, the workshop explored the principles of game design while addressing the festival's 2024 theme: "JEDI"—justice, equality, diversity, and inclusion.
Board Game hacking is a key pillar of Work Package 6: Hacking Games to Reimagine Consumption and builds on a research methodology developed by Chloé Germaine and Paul Wake in their project, Games Imagining the Future (funded by Game in Lab), and published in the Ecogames Volume (See: Chapter 23 - Game Hacking and Young Climate Action). In Work Package 6, Chloé and Paul are working with University of Malta researcher, Christian Paller, to further develop the method of board game hacking for use in game development education, specifically in promoting carbon literacy among Europe’s game developers. Workshops like Christian’s board game hacking session at “Science in the City” are helping us refine the method in different contexts and with varied audiences.